Designing Interactive Displays Development Blog - Week 11

   This week was a little more interesting. We started the week off with a meeting between the designers and project leads in order to find out where we are meant to progress from here. We agreed that we had to make a document compiling all the information needed for the wizard.

   From here, the designers would meet in the middle of the week. Or at least, Michael and Chance did alongside myself. This meeting was to compile a list of everything we knew about what we had to do, and make a framework for the document. It was a bit of a lengthy meeting since we had to compile everything that had to be customized. But we came out of it with a solid plan in mind.

   We would split everything we had to do amongst all five of our designers. Each designer would work on a specific segment of the documentation. I was tasked with the Tile Selection and Play Game segments. This mostly just involved setting up wireframes on how those sections work, then create descriptions explaining how those segments worked, alongside justifying why they needed to work this way. Overall, I'd say it was a productive week, at least for me.

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