Delve into the Abyss Development Blog - Week 31

   This week was a bit of a small week for the team. Our primary focus for the week was getting a playable executable set up before Portfolio Night. For me this meant adding in as many elements of the narrative as I possibly could.

   I started off my work by going through the Mine level and adding in the prefabs for the audio logs of that level. This was mainly so we can have the first third of the narrative implemented even if we don't have the audio for them yet and probably won't for a while. At the very least I wanted players to be able to read the scripts of the audio logs so they can get a grasp of the underlying narrative of the story.

   Later on I would get the audio file from Rebekah for the log that I repositioned into the Hub. I implemented this into the game and connected it to the audio log player, and it worked perfectly. I then fixed a few bugs Michael mentioned in regards to some softlocks regarding the UIs and the Pause Menu. All my tasks were then completed after that, and I sent it in to be merged into the final executable. 

Comments

Popular posts from this blog

Delve into the Abyss Development Blog - Week 27

Delve into the Abyss Development Blog - Week 1

Delve into the Abyss Development Blog - Week 14