Designing Interactive Displays Development Blog - Week 6

   This week was mainly a continuation of my level design work. Now that we have a series of graphics set up by the artists, I was tasked with setting up the level with those graphics and tilesets. A task that was pretty fun to do as I set up everything across the level.

   Handling the actual ground assets were pretty easy, though I do worry that I made the ground a bit too deep. The bigger problems were the diagonal platform assets, though I just settled on making different tilemaps for those in the inspector and angling those tilemaps by various degrees to represent the diagonal platform. Hopefully that isn't too bad though since this is my first time actively working with tilemaps.

   The only things that make the level incomplete is a lack of player character, collectibles, and enemies. Though I have a feeling those will be added later on once they're fully sprited and coded in. So that's not too much of an issue for me right now. I'm just glad to have the largest portion of the level finished up!

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