Designing Interactive Displays Development Blog - Week 7

 

 
   This week was mostly just miscellaneous work for me. One of the first tasks of the week for me was to add a tileset to the Forest level. This mainly just involved putting tiles all around the level that adhered to the level's layout. The most annoying aspect of this job is yet again the diagonal platforms as I had to put those in an independent tileset that was rotated slightly. For the most part however, it was fine to complete.

   Later on in the week I helped Anisha with some playtesting and debugging. The build was admittedly, for all intents and purposes, completely unplayable. The bear would always spin around and the sprite would keep changing scale. I managed to solve the bear spinning problem however since we never locked the player character's Z state.

   Towards the end of the week I got relatively sick which put me behind on a few major classes. I sort of had to give on doing more for this class because my other three classes took priority, and I already contributed some stuff for this week. Though I did end up helping name the game, which is nice.

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