Delve into the Abyss Development Blog - Week 24
This week I felt like it was finally time for my specialties to shine! At the start of the week we all pitched our narrative concepts to each other. For the most part everyone's concepts were really, really good! There were a lot of similar elements between the six that were submitted, but I didn't mind too much since that just means we have the same vision for the game. Though the different elements allowed for some interesting challenges when it came to coming up with a narrative.
Later on in the week, once I recovered from being sick, I spent a good half a day working on compiling the ideas together to string together lore, worldbuilding, and narrative. For the most part this is meant to be a rough draft for the others to look for, and will likely go through some iterations as the project continues, but for the most part I'm happy with how it's looking so far. I took some inspiration from an analog horror I watched once (Greylock). I also tried to incorporate various different elements from people's pitches in order to make this game's narrative feel more inclusive to the team's ideas.
I did try to make the draft somewhat meaty so that later on we can establish the nitty gritty details when we add things to the game. I tried creating an assortment of characters that we can build more later on. I also tried to add an element of different plotlines happening during your playthrough, sort of like in Subnautica. In general, I'm proud of what I've made and I look forward to hearing the team's thoughts when they look at it!
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