Delve into the Abyss Development Blog - Week 23
This week was pretty fine! I was tasked with running through our current build of the game in order to pinpoint various bugs or problems that we have accrued during the development of the game these past few weeks. And considering the fact that these past few weeks we haven't really been doing bug collection I thought it might be important to do it now before things get too out of hand.
I'm actually rather glad I did this because I did find a lot of problems in our game. Most of them are just an assortment of issues that are either minor visual glitches or random coding errors that could probably be solved with simple adjustments to the code. There's a few other issues like NullObjectReferences and whatnot, but overall I don't think a lot of these should be too bad.
I also did add some remarks gameplay-wise. Apparently there is a bit of an issue where the encounter rooms have no ores, and the main path has no enemies. I feel like this adds a certain level of boredom to the game as a lot of it is just roaming around the 'safe' main path, finding an encounter room, then killing enemies in the encounter rooms. The gameplay loop just feels very generic right now and I don't think that's good. Though I did try and convey that during our Sunday meeting so hopefully we work towards fixing that up!
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