Designing Interactive Displays Development Blog - Week 4

   Admittedly these weeks have still been feeling a little slow in regards to project work. This week I thought it would be beneficial to try and make a list of assets we'd need from the artists. Since I already had the first level designed out I decided to try and use that as a point to pivot off of in order to make a proper list for these assets.

   I also did some helping with actually looking through my level whitebox. Though apparently there were some issues importing it into Unity but that was resolved rather quickly. I didn't actually realize my level layout was going to become a bit of a framework for our game though, which means the levels are apparently going to go a bit more into verticality due to the design I posted. Not that I mind too much about that though.

   With this in mind I'm probably going to try and work on more level designs over the next week or two. Though since we're apparently getting into the actual development phase for this game soon it's possible level design work is going to be split amongst the designers of the group. I admittedly don't want to be the only one working on level designs here.

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