Delve into the Abyss Development Blog - Week 18

 

   This week was admittedly another one of those dead weeks for me. We had started the week off by doing a more in-depth look on how we're going to split apart the tasks for the rest of our game. This had mostly involved everyone in the group discussing what the game needs, what those whats are to entail, and then voting on importance in regards to those things. I will admit I am a little disappointed that narrative seemed to be put extremely low on the list of things that are important to the project, but I guess this will just be one of those games where narrative is put in later in production.

   After class finished and I got home, I spent some time looking for possible models we could use on the Unity Asset Store for enemies. Unfortunately there didn't really seem to be a lot of models that fit both our game theme and our game art style. If only we were making a Subnautica clone, because the Asset Store has a bolt load of scary fish models. 

   From there I didn't really do much else during the week. We didn't do proper task assessment and implementation until Saturday, in which I ended up missing the meeting because I forgot we had one that day and ended up going to sleep beforehand. But I did put myself on a task for the upcoming sprint that I thought would be nice for me to help on.

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