Delve into the Abyss Development Blog - Week 13
This week was a pretty fun week. I had been put on a task with Blake and Chance to finalize our second map. In this case it meant adding in props and lighting, alongside putting in more enemies and ores. I took up populating the map with more enemies and ores which was in itself a rather lengthy thing to do. As in it took me a good few hours to actually accomplish.
The first thing I did was the ore population. I made prefabs for the individual ores that were not already created. Then I proceeded to sprinkle them around every place I possible could for the map. The starting area has a pretty high ore density, although I put in a few more Emeralds than usual since the first altar would account for them and it'd be needed. The hardest section would probably have to have been the bottomless pit though. There's a lot of area to cover and a lot of possible ore spots. Although I decided to make each of the major outcroppings feature specific ores, with elite enemies protecting those outcroppings.
After throwing the ores I spent another lengthy period adding in enemies. Since we finally have melee enemies it was time to implement them, so I sprinkled them across the map. It wasn't really as interesting as the ore populating though. I did throw in some Elite Melee enemies which was nice.
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