Delve into the Abyss Development Blog - Week 12
This week I was tasked with helping Rebekah handle the main menu. Admittedly there weren't a lot of tasks this week that I felt like I could really do so the main menu design task seemed like the one of the bunch that I was most familiar with. Especially since Michael and Blake had some specifications regarding how they wanted our main menu to be.
Rebekah and I split our task between actually designing the main menu, and then implementing those design concepts into the game itself. I handled the design portion of it, which mainly just involved making a bunch of mock-ups of potential main menu ideas. Generally most of the mock ups were fairly similar, giving potential ideas for different layouts regarding either two or three button styles.
The biggest thing I wanted to find focus on was the background. Both Michael and Blake mentioned wanting a background that was 3D and showcased the world a little bit. To me this immediately brought to mind the background of Minecraft's main menu, which I decided to use as inspiration. So I tried to find some scenic areas around our various maps (which there were actually quite a few), take screenshots of them, and then put them in the mockups for reference. Once I had amassed some nice references I put them in our concept art folder and sent them to Rebekah for implementation.
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