Delve into the Abyss Development Blog - Week 10

 


   I'd say this week was a little more of a disappointment to myself more than anything. I started the week off pretty strong by helping out the team discuss our level ideas a bit more. A big problem I was worrying about initially was that we would keep pushing back brainstorming sessions for this so I'm glad we finalized some level concepts together.

   Furthermore, I'm glad that we're going with a concept that merges our own level concepts idea. I admittedly had a lot ideas for levels that I crammed into that document so merging them together into two remaining maps was nice to hear. I don't really have any complaints in that regard at least, although I hope we're not putting too much work on ourselves with that.

   Outside of that first day though, I was going to work with Chance and Blake to create our second map. Ideally I was going to add any unattached scripts we had. However Chance hadn't finished his part as of writing this blog. In truth I also feel like they may have forgotten I was on this task in the first place since it seems they already have the scripts and stuff attached to things, at least judging by what they showed off in our meetings. So far what I've learned here is I need to put myself on more than one task or something if one task requires finalization work because waiting around the week doing nothing is less than ideal especially this late into the first semester. Things to improve upon, I suppose.

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