Delve into the Abyss Development Blog - Week 6
A lot of my work this week didn't really happen until the latter end of the week. I had been given a task to help Blake with the map, in this case adding scripts for the objects in the map that need it. So I spent a lot of the week waiting for Blake to finish the primary map before actually getting to work on adding scripts to the final map.
Setting up scripts was a bit of a hassle since I admittedly haven't kept track of too much of what went where initially. I had to use the original map as a way to outline what scripts go where and then effectively copy and paste that script placement into our new map. While it wasn't the hardest experience, it was very time consuming. But after an hour I had fully gotten the map up and running in one aspect. Especially the ores since those all needed to be mineable.
Next I worked on placing the enemies around the map. This was sort of an extension of the previous task, but became it's own unique thing as I had to come up with good spots for enemies to belong. I also had to make individual prefabs for our Elite and Boss Enemy pills to make certain things easy to do (like consistent scaling and health amount). It was honestly really fun to do and I think I'd like to do more enemy placement stuff like this in the future if given the chance.
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