Delve into the Abyss Development Blog - Week 5
This week I put my concept design skills to the test and set out to work on a task that required me to build out concepts for potential layer themes. Although I actually started the week off doing a small bit of troubleshooting with our project. Since the game still had code that was for testing out certain mechanics via instant input, I had to erase that code so we wouldn't be able to add or remove stats without an altar.
After that I did actually start work on layer concept designs though. I wanted to have a nice selection of potential layers to play around with so we can pick and choose what kind of aesthetics we'd want to go with over the course of development. While we still have the mine layer, having other interesting layers would be of benefit for the game as it will give the game a certain amount of ecological diversity. Also it would just be really cool. So I employed that kind of mindset when setting up potential layer concepts.
I didn't just include my own concepts though. I also used this as a chance to compile concepts other team members have thrown into the ring. Mainly those of Chance and Blake since they gave out some really interesting level concepts that I wanted to add to the presentation. Once that was finished I scoured the internet for some good concept art, created a list of potential resource ideas, then sent it into the team for discussion. Hopefully they like some of the concepts I made since I was formulating some of this stuff in my head for weeks!
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