Delve into the Abyss Development Blog - Week 4

 

   Work towards our game continues to go smoothly as we finish up Week 4. We started off the week dividing tasks among people, although I am noticing that we are getting a little ahead of ourselves in terms of certain things. I think the biggest issue is we haven't really even set up what different levels we want design-wise so certain tasks end up getting ahead to a degree that would require that kind of thing. I did speak up about us not having level themes and whatnot, but we won't be discussing that until next week. Otherwise, I was tasked alongside Blake and Chance to work on doing some stuff for the mine level.

   Blake had initially set us out to find some assets for him to use for the map. The biggest one was fire and light assets, which I found a lot of fire assets with a few that come with their own lighting system. I submitted those assets to Blake and he eventually chose whatever one he wanted to use, which is pictured above. I then took it upon myself to review builds of the map that Blake posted as the week continued, then send my feedback in the server for him to see.

   Come the week's end I decided to do one large review of the build we have for that week. I mainly wanted to do this because I wanted to like, give them the point of view of our game from the eyes of both a designer and a player. And while our game is still heavily in the prototype phase, setting up ideas for potential iterations is extremely important in making our game more fun to play. Hopefully the thoughts I gave on our build are actually useful though, and the team keeps it in mind going forward as we progress through the semester. After all, we're about 25% through our allotted time now!

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