Delve into the Abyss Development Blog - Week 2

 


   This week in development was primarily focused on setting up the important gameplay features of our game. We started off the week handling Trello board setup and splitting the team up to complete various tasks. We set up task difficulty and such through Planning Poker which was kind of fun, then from there was the actual division. I took up handling setting up the movement since I knew how to set that up pretty reliably.

   Once I actually had my task in mind I set up a basic build so I can set up a moveable character. Since this was something we did in Game Engine Scripting I was able to just take out the code I used in the example game for that and import it into the build. This came with general movement and jumping. I also set up a basic health system, alongside a simple block that harms the player so that the health system can be tested. With all of that setup I exported everything into a package to be built.

   Come the weekend a build was available and I took some time testing it out. It was a fairly simple build since it only contained the most basic of systems we needed for our game. I didn't notice too many bugs save for an issue regarding there being multiple cameras and the fact the enemies don't really get damaged. All things considered though everything got set up pretty easily.

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