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Showing posts from April, 2025

Delve into the Abyss Development Blog - Week 29

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   This week felt like a relatively productive week. We started it off with a team meeting to agree on what we needed to finish before the upcoming portfolio night event. This mainly involved all of us needing to help with adding in systems that would improve the game based on player feedback! In my case this meant implementing the lore. We split our tasks to focus on the Hub for the first week, and the Mine level the next.    My alterations to the Hub involved adding in some ways to show people interactable objects. For me this came in two ways. One was to create an interactable computer that opened a UI that displays character information. Seeing as a big part of the lore focuses on us learning about what happened to the miners, I deemed it important to create a segment to read up on some character biographies so nobody is confused on who these people are. Especially since right now this seemed like an easy way to incorporate an interactable object.    I ...

Delve into the Abyss Development Blog - Week 28

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   This week was a continuation of writing out the narrative elements of Delve. With the audio logs completed to handle the miners' side of the story, we now needed to do the cultist's side. This would be told through tablets you would find throughout the latter half of the game. These tablets won't be voice acted though, so I had to make them a bit shorter as to not give players walls of text to read.    The main mindset I had is, whereas the voice logs strung together a mystery and narrative, the tablets expand the worldbuilding and give context behind certain things. This means that they both compliment each other in a way. I wanted the tablets to explore the cultist's society, alongside the various array of thought processes some of these cultists may have.     Currently I set up the scripts for the tablets within the Temple. This just leaves the tablets in the Maze to write out, but there won't be too many of those so I might set them up alongside...

Designing Interactive Displays Development Blog - Week 11

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   This week was a little more interesting. We started the week off with a meeting between the designers and project leads in order to find out where we are meant to progress from here. We agreed that we had to make a document compiling all the information needed for the wizard.    From here, the designers would meet in the middle of the week. Or at least, Michael and Chance did alongside myself. This meeting was to compile a list of everything we knew about what we had to do, and make a framework for the document. It was a bit of a lengthy meeting since we had to compile everything that had to be customized. But we came out of it with a solid plan in mind.    We would split everything we had to do amongst all five of our designers. Each designer would work on a specific segment of the documentation. I was tasked with the Tile Selection and Play Game segments. This mostly just involved setting up wireframes on how those sections work, then create descriptio...

Delve into the Abyss Development Blog - Week 27

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   This week was a continuation of my narrative work. I was tasked with creating more audio logs, specifically those for the Temple and Maze levels. I wanted to get both of them done since my main focus was to get the miner's side of the plot done and dusted. This mainly just meant explaining more things on the miner's end and trying to expand upon the eventual chaos that leads to the death of the miners.     Really my only complaint with the narrative is I can already tell the pacing in this regard is a little bit off. However, I don't feel like I have enough time to redraft. I've made a list of everything else I need to do for the narrative and realized that if I want to implement everything else to some degree then having a constantly redraft process is going to be impossible. This mildly infuriates me, but I guess this just proves that I should've pushed to start the narrative work earlier in the semester instead of letting my team agree to put it off until ...