Delve into the Abyss Development Blog - Week 22
This week was a little more slow moving than usual, at least for me. My primary task was working on actually implementing the randomized ore generation into the first level. I would've done the second level but we established that one was going to be overhauled a little bit so we just did stuff for the first level. Doing the actual ore implementation stuff was kind of easy since all I had to do was find the coordinates of the previous ore pockets and copy those into the newly placed ore nodes.
I did have to edit the ore randomization code a little bit though. I found out that randomizing the rotation wasn't working well and was causing ores to generate too far into the wall at times. So I just dropped it and now ores just generate the same orientation all the time. I think the biggest concern was just making them random anyway. Now everything is at the whim of RNG.
Later on in the week I tried to create some general concepts for the narrative. In our meeting we discussed everyone making copies of my narrative requirements documentation and trying to come up with rough concepts that we can all pitch to each other. I created my pitch which mostly is just derived from some pitch ideas from last semester when we first started the project. I am looking forward to hopefully creating a more structured narrative though, once things progress further.
Comments
Post a Comment