Delve into the Abyss Development Blog - Week 14
This week I helped with polishing up the maze map with Chance. Chance mainly handled the lighting and props, and I did what I've done in the past few maps and populated this map with enemies. I tried to make it a little bit more perilous than the other maps since this is our final level, so a lot of the rooms have close-quarters combat with Elite enemies or generally just hoards of enemies. Although I didn't put too many enemies around since I didn't want to overwhelm the player. Other than enemy population I also did some refining around the map. I noticed a few walls and ceilings had openings between the cracks that didn't seem intentional, so I sealed those up where I could. I'm not sure if I found them all but I did it to the most noticeable cracks that stuck out to me while roaming around the level. So I'd count that as something. Lastly I added invisible walls to the railings to players wouldn't be able to jump into the maze and ignore...