Delve into the Abyss Development Blog - Week 9

 

   This week was admittedly a bit of a light week for me. Since we accumulated a hefty amount of technical debt we decided to do a hardening sprint to iron out the largest bugs we've come across. On my end I was tasked with fixing up the XP system because a few problems arose when it came to leveling up. That problem was mainly the fact that the XP kept going into the negatives.

   Truthfully it wasn't the hardest fix. I had to make it so the if statements upgraded the XP with the rest of the system. I also decided to add a method to all the change methods that changed the XP bar since I noticed that was something that was copy and pasted in each and every upgrade method and it kind of cluttered the screen. After that I sent the file in for Lucas to test since we were trying out pair programming this sprint. That was pretty nice to have a second reassurance that what I did fixed the problem.

   I did have another task I was meant to do which involved convening with the group so we could come up with future levels. Unfortunately none of us had good times to meet throughout the week except our meeting time. And then most of the group were a bit busy during the day of the meeting. So we couldn't really get that task done and are planning on pushing it do be done on Wednesday. I look forward to deciding what we need in these last levels of the game.

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