Delve into the Abyss Development Blog - Week 7
This week I had been tasked with expanding the design of our altars and adding a few more upgrades to our altars. I had primarily started this off by making clones of our initial altar and upgrade UIs before altering things a bit. I had mainly wanted to make a Health Altar and a Movement Altar with their associated upgrades.
The Health Altar had been the first one I worked on, and it had upgrades to the Maximum HP, Maximum XP, and a new Damage Reduction System. While the first one was already in the game, and the second one was easily added to the upgrade system, I had to make the damage reduction system myself. My initial plan for it was to make damage be divided by a certain number, and the resulting rounded whole number would be the final damage. However instead I just multiplied damage by a decimal representing a percentage since that was easier to understand.
The last altar I worked on was Movement. Unlike the Health Altar, the Movement one was extremely easy. It had Stamina and Movement Speed increases which had already existed in the game's upgrade system at the time. The only thing that I needed to add was Recharge Speed which was relatively easy to implement. After that was done I shifted the color of the new altars (red for health and blue for movement), made prefabs of them and their UIs, and lastly uploaded the files to the team drive.
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