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Showing posts from December, 2024

Delve into the Abyss Development Blog - Week 16

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     Despite being the final week of the project, this week was sort of uninteresting on my end. We started the week of as we normally do and did sprint planning. In general the team is trying to fix up any potential loose ends prior to making a build. I was paired with Lucas to find a problem regarding the upgrade functionality not working.    It wasn't until the day after that I got the time to actually search for a fix. It was actually kind of annoying because I wasn't exactly sure what could have caused the logic problem initially. The altars insisted that you didn't have enough resources in your inventory even though you actually did  have resources, which meant that somehow they just weren't able to call the inventory system even though the code does call for it. So I had to use the Debug Log system in order to determine what the code was able to execute and what the code wasn't.    I had to do the same for the inventory code and that's when...

Delve into the Abyss Development Blog - Week 15

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     This past week was the week of Thanksgiving. We were originally planning to meet virtually on Wednesday to see if we could plan something out for the week. Then we realized that we all were probably going to be busy across the break week for varying reasons.    Once Wednesday came we actually just held kind of a vote to decide if we actually wanted to do a meeting. The final verdict was no, we didn't. So that meant that we didn't really have much of a sprint. Well, we didn't have a sprint at all.    This is all to say that this week I did absolutely nothing. I had no tasks to do. I also had other classes to stress over and work on stuff for. So this was just a break for this project.